QwertyCat wrote:Rather than a complete ghost, why not a line that represents where the camera was on the ancestor?
Also, using DNAge's idea, maybe it can show all elite cars and their paths, but only transparent lines. The lines can overlap, showing the most common path.
I bet Ant Colony Optimizing Algorithm can be implemented...
You can search that up on wikipedia, because the site doesn't want me to paste a URL, yet.
QwertyCat wrote:If the game was a bird's eye view, not a side view, this may work better.
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