Howto turn my car

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Howto turn my car

Postby Orky » Thu Mar 24, 2011 3:50 pm

Hello, world!
I have a good car for a one track. But it has one disappointing feature - it's located vertically.
Look:
Code: Select all
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I want to turn it 90 degrees anticlockwise.
Can anybody help me to do this?
Orky
 
Posts: 4
Joined: Thu Mar 24, 2011 3:44 pm

Re: Howto turn my car

Postby Diseased » Thu Mar 24, 2011 4:06 pm

I really don't think there's any simple way to just rotate a car; the algorithm would probably diverge onto a different design instead of repeatedly selecting a failure and incrementally adjusting the values, and if you were to import it into the car designer you would have to just adjust every angle/magnitude value individually until it looked like you needed it to.

Out of curiosity, what track are you trying to run the posted car on? It looked as if it was made for The Gap so I tried the car on it, and it completed it really smoothly in 13 seconds, very impressive really.
Diseased
 
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Joined: Tue Mar 01, 2011 10:14 pm

Re: Howto turn my car

Postby Lotharsson » Thu Mar 24, 2011 4:18 pm

You can't turn a car by an arbitrary rotation. The last node defines the orientation of the car.

However if I've done it right (it came out in my tools as having 2 wheels only but you've actually specified 5 so I changed it back) then I've gone close for you by rearranging the existing nodes, and it should rotate anti-clockwise a little before it hits the track:

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Sorry I've messed up your colours though - don't have time to put them back.
Lotharsson
 
Posts: 255
Joined: Wed Mar 02, 2011 2:44 am

Re: Howto turn my car

Postby Orky » Fri Mar 25, 2011 5:21 am

Lotharsson

Thank you very much.
5 wheels was a first idea, but car evolved to only 3.
Now car needs a little more tuning, but it looks better ;)
Orky
 
Posts: 4
Joined: Thu Mar 24, 2011 3:44 pm


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